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Forget about the Crown of Command. Doomsday itself approaches!
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At 12 o'clock on the Doomday the Great Red Dragon is placed on the Ruins space.
It has a turn like a player does and it is initially controlled by the player that drew the 12th Event that unleashed it.
Two dice are rolled for its movement and added together and it can move that number of spaces or less. It can move through the Sentinel Space, Portal of Power, or Valley of Fire without issue and do not encounter any spaces only Characters in those spaces.
Fighting the Great Red Dragon - Part I
You can't. The mightiest wizard is an annoyance. The most powerful warrior is doomed. The Holy Lance and Staff of Mastery are toothpicks to it. The Great Red Dragon is immune to all cards including Spells and Special Abilities. If it encounters a player the only question is how bad is his victim going to suffer.
A Character attacked by the Great Red Dragon takes all his Objects, Magic Objects, Followers, Spells and places them in a pile. To this pile is added one Gold card for every Gold he has and one Life card for every Life he possesses.
Fighting the Great Red Dragon - Part II
Well, maybe you can- for a short while. Instead of having a piece on the board and being controlled by a player they all must deal with this:
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Any Character at the Crown of Command or Royal Castle space gets a +6 bonus to Combat versus the Great Red Dragon.
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