Forget about the Crown of Command. Doomsday itself approaches! |
At 12 o'clock on the Doomday the Great Red Dragon is placed on the Ruins space.
It has a turn like a player does and it is initially controlled by the player that drew the 12th Event that unleashed it. Two dice are rolled for its movement and added together and it can move that number of spaces or less. It can move through the Sentinel Space, Portal of Power, or Valley of Fire without issue and do not encounter any spaces only Characters in those spaces.
Fighting the Great Red Dragon - Part IA Character attacked by the Great Red Dragon takes all his Objects, Magic Objects, Followers, Spells and places them in a pile. To this pile is added one Gold card for every Gold he has and one Life card for every Life he possesses.
These cards are then shuffled and a die is rolled. Another player randomly selects a number of cards equal to the die roll and these are discarded.
If a Character lost all his Life cards then it is dead and the Great Red Dragon stays in the control of the player that currently controls it.
Fighting the Great Red Dragon - Part II
Any Character at the Crown of Command or Royal Castle space gets a +6 bonus to Combat versus the Great Red Dragon. |